Overview of the business models and monetization approaches for a GameZBoost gaming platform, along with advertising opportunities. The key points are:
- Commercial Models
- Monthly Retainer: A fixed fee covering hosting, maintenance, new games, gameplay, first-line support, tournament setup/management, and promotional asset design.
- Usage Fee Model: A monthly fee with a set number of included game loads and an additional charge for any loads beyond that.
- Revenue Share: A minimum monthly fee that shifts to a percentage-based revenue share once certain thresholds are met, suitable for sites generating direct revenue from subscriptions, ads, or sponsorships.
- Monetization Options
- Freemium: Users can play all games for free, with ads (pre-roll, post-roll) generating revenue. Tournaments offer a limited free play window; after that, “Game Days” must be purchased to continue.
- Tournament Access: Can be free, require purchasing “Game Days,” or be reserved for users at certain experience/loyalty levels.
- Game Days Packages: These can be configured as single- or multi-day bundles, with potential bonus days for joining or being automatically credited.
- Sponsorships: Tournaments and prizes can be sponsored either by the platform itself or external partners, with associated fees.
- Platform Flexibility: The system can be customized to support various monetization strategies.
- Promotional Opportunities
- CPM-Based Ads: Partners can buy ad campaigns across the GameZBoost network to direct traffic back to their main product.
Overall, the slide emphasizes a highly adaptable platform with multiple revenue and advertising models to fit different partnership needs.