Below are several scenarios outlining how the GameZBoost white label platform can be configured, from fully licensed skill-gaming formats to casual, subscription-based tournaments. Each scenario describes how commercials, loyalty, billing, redemption, and tournament formats work within that specific setup.
Scenario 1: Full Skill Gaming Focus
(Clients using the GameZBoost white label solution are fully licensed.)
- Commercials: Users purchase Coins, which they use to enter tournaments, play games, and initiate player-vs-player challenges. Any won Coins accumulate in the user’s wallet.
- Redemption: Users can redeem won Coins for vouchers or cash.
- Billing: Managed by the client/partner’s core platform, which integrates with our APIs to register, update Coin purchases, and log in users. The partner is responsible for age-gating and jurisdictional filtering.
- Tournament Format: All games are skill-based, with the highest scorer winning.
- Prizes: Prizes can be cash, Coins (added to the user’s wallet), or products such as vouchers.
- Loyalty: Users earn XP (Player Experience) points by completing Game Quests, Site Quests, tournaments, and PvP challenges (both have a weekly cap). They cannot earn XP for winning a tournament or challenge.
Scenario 2: Skill Games Tournaments with an eSports Slant
(Clients using the GameZBoost white label solution are fully licensed.)
- Commercials: Users purchase Coins, enter tournaments, play games, and set up player-vs-player challenges. Won Coins accumulate in the user’s wallet.
- Redemption: Coins can be redeemed for vouchers or cash.
- Billing: Handled by the client/partner’s platform, integrating with our APIs for user registration, Coin purchases, and logins. They manage age-gating and jurisdictional filtering.
- Tournament Format:
- Skill-based games where the highest scorer wins.
- A series of qualifier rounds (top X players progress to a playoff), followed by a single-eliminator/knockout playoff finale, also skill-based with the highest scorer taking the win.
- Prizes:
- Qualifier tournament prizes: entries to the playoff.
- Playoff tournament prizes: vouchers (no cash or Coin accrual; Coins are disabled on the site).
- Loyalty: XP points are earned by completing Quests, participating in Tournaments, and PvP (weekly cap applies). No XP awarded for winning.
Scenario 3: Casual Games High-Score Tournaments
- Commercials: Users purchase a subscription and receive “Pods.” They can access all tournaments while subscribed. Pods are used to play Play4Fun games but have no redemption value. Additional Pods can be unlocked by completing Game/Site Quests or through daily loyalty rewards.
- Loyalty: XP points are earned by completing Quests, participating in Tournaments, and PvP (weekly cap). No XP is awarded for winning.
- Redemption: Users can redeem their XP Level for vouchers. When redeeming, the XP level is reduced by the required amount.
- Billing:
- Can occur directly on the site via a third-party provider (PayPal integrated)
- Or through the client/partner’s platform, which integrates with our APIs for user registration, subscription purchases, and logins, ensuring proper age-gating/jurisdictional filtering.
- Tournament Format: All games are skill-based; highest score wins.
- Prizes: Tournament prizes may be cash or products (e.g., vouchers).
Scenario 4: Casual Games Tournaments with an eSports Slant
- Commercials: Users purchase a subscription and receive Pods. They can join all tournaments for the duration of their subscription. Pods are used for Play4Fun games but have no redemption value.
- Loyalty: XP points are earned by completing Quests, participating in Tournaments, and PvP (weekly cap). No XP is awarded for winning.
- Redemption: Users can exchange their XP Level for vouchers, which reduces their XP level by the redeemed amount.
- Billing:
- Can occur directly on the site via a third-party provider (PayPal integrated)
- Or from the client/partner’s core platform, linking to our APIs for user registration, subscription, and login. They also manage age-gating and jurisdictional compliance.
- Tournament Format:
- Skill-based with the highest score winning
- Or a series of qualifiers leading to a single-eliminator/knockout playoff, again based on skill and highest score.
- Prizes: Qualifier prizes are playoff entries; playoff prizes can be cash, products, or vouchers.
Scenario 5: Casual Games Tournaments with an eSports Slant (Coins Integration)
- Commercials: Users purchase a subscription and receive Pods to participate in Play4Fun games, but Pods are not redeemable.
- Loyalty: XP points are earned by completing Quests, Tournaments, and PvP (weekly cap). No XP is awarded for winning.
- Redemption: Users can redeem both XP Levels and Coins for vouchers, with XP decreasing accordingly.
- Billing:
- Directly on the site via a third-party provider (PayPal integrated)
- Or from the client/partner’s platform, which integrates our APIs for subscription updates and user logins, plus age-gating/jurisdictional filtering.
- Tournament Format:
- Skill-based highest score
- Or qualifiers followed by a knockout playoff.
- Prizes: Qualifier prizes are playoff entries; playoff prizes can be cash, Coins, products, or vouchers.
Scenario 6: Casual Games Only, With Loyalty
- Commercials: Users purchase a subscription granting access to Play4Fun and Play4Free games, including live leaderboards.
- Loyalty: XP points are earned by completing Game/Site Quests.
- Redemption: Users redeem their XP Level for retailer vouchers, which reduces their XP accordingly.
- Billing:
- Direct on-site (PayPal integrated)
- Or via the client/partner’s platform, linking to our APIs to manage subscriptions and logins, ensuring compliance with age-gating/jurisdictional rules.
Scenario 7: Casual Games Only
- Commercials: Users purchase a subscription granting access to Play4Fun and Play4Free games, including live leaderboards.
- Billing:
- Direct on-site (PayPal integrated)
- Or through the client/partner’s platform, integrating with our APIs for user registration, subscriptions, and ensuring appropriate age-gating/jurisdictional checks.
Additional Tournament Configuration Options
(Focus on engagement and a level playing field. These can be configured or varied as needed.)
- Play Time Limit (PTL): Each tournament has a fixed total playtime for every user. A player may choose to use it all at once or wait and see other players’ scores before using remaining time.
- Dark Leaderboard: Leaderboards hide scores until a set time before the tournament ends, revealing only participant names. This feature encourages last-minute engagement and lively discussion among participants.
- PvP Challenges: Can be set up to allow either Coins or Pods as the entry fee.
By mixing and matching these scenarios and features, the GameZBoost platform can be tailored to suit the specific needs of clients, whether it’s a fully licensed skill-based environment or a purely casual subscription model.