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HTML5 Mobile Web Gaming Platforms
12
September 2017

The Power of the Tournaments Platform

The "Game Arena" for the MTN GameZBoost Challenge Final

One of the primary features of the GameZBoost gaming platform is the Tournament solution, this essentially consists of three competition formats a) highest score wins, during the pre-defined period b) single eliminator format, where the winner from each pool progresses to the next round, ending in the final with the top score winning the Tournament and c) randomly selected participants from the pool of qualifying players (with option to configure a ring-fenced event), these players typically progress to a final event.

The Power of the Tournaments Platform
GameZBoost Summer Challenge - Grand Finale Eliminator Tournament
Take a look at how an actual event can be configured – Click Here

A look at the GameZBoost Tournament specific template – the look and feel and active widgets can be configured on the fly:

A Look at the GameZBoost Tournament Specific Template - The Look and Feel can be changed on the fly

The GameZBoost Tournaments platform includes a number of Live features:

  • Live Commentary: ability to enable user replies – the comments can be moderated and ranked
  • Live Scores: live feed of scores as they’re posted
  • Live Cast – solution to configure the live events on Facebook Live and YouTube Live

GameZBoost Tournaments platform has been enhanced with a number of new Live features

Further to the features highlighted in the above infographic, the GameZBoost platform has a number of options to configure qualifying criteria and access criteria for Tournaments, lets take a look at these:

  1. Free to Play Highest Score Wins:
    • Game: select from selection of Tournament specific titles
    • Time: configure start date + time and end date + time
    • Terms and Conditions: define these based on the sites requirements
    • Cost to Play: zero
    • Prizes: configure the prizes as either a product / vouchers / cash or Game Credits – add imagery, descriptions, value and link a Trophy to the Tournament
  2. Cost to Play Highest Score Wins:
    • Game: select from selection of Tournament specific titles
    • Time: configure start date + time and end date + time
    • Terms and Conditions: define these based on the sites requirements
    • Cost to Play: site admin defines the cost, in Game Credits, to enter the Tournament
    • Prizes: configure the prizes as either a product / vouchers / cash or Game Credits – add imagery, descriptions, value and link a Trophy to the Tournament
  3. Free to Play Single Eliminator:
    • Game: select from selection of Tournament specific titles
    • Time: configure start date + time and end date + time + round duration + intermission duration between rounds
    • Rounds: if greater than 8 players then normal eliminator round format applies, if 8 players then the rounds start at quarter finals, if 4 players then rounds start at semi finals and if 2 players, Tournament seen as a single round eliminator.
    • Additional Round Settings: platform allows specific start times for the quarter finals, semi finals and finals, these will overwrite the default settings for the rounds and intermissions
    • Terms and Conditions: define these based on the sites requirements
    • Player Limit: define number of players that can participate in the eliminator Tournament e.g. 4, 8, 16, 32, 64, 128, 256 or 512
    • Cost to Play: zero
    • Prizes: configure the prizes as either a product / vouchers / cash or Game Credits – add imagery, descriptions, value and link a Trophy to the Tournament
  4. Cost to Play Single Eliminator:
    • Game: select from selection of Tournament specific titles
    • Time: configure start date + time and end date + time + round duration + intermission duration between rounds
    • Rounds: if greater than 8 players then normal eliminator round format applies, if 8 players then the rounds start at quarter finals, if 4 players then rounds start at semi finals and if 2 players, Tournament seen as a single round eliminator.
    • Additional Round Settings: platform allows specific start times for the quarter finals, semi finals and finals, these will overwrite the default settings for the rounds and intermissions
    • Terms and Conditions: define these based on the sites requirements
    • Player Limit: define number of players that can participate in the eliminator Tournament e.g. 4, 8, 16, 32, 64, 128, 256 or 512
    • Cost to Play: site admin defines the cost, in Game Credits, to enter the Tournament
    • Prizes: configure the prizes as either a product / vouchers / cash or Game Credits – add imagery, descriptions, value and link a Trophy to the Tournament
  5. Tournament Qualifying Criteria – ability to configure qualifying criteria:
    • Survey or Poll: setup a Survey or Opinion Poll and link it to the Tournament, players will need to complete the Question to gain entry to the Tournament, if multiple questions have been added then each time the user enters the Tournament, they’ll be presented with a new question, until such time as they’ve answered all the questions
    • Loyalty Level: link a Tournament to a specific Loyalty Level, this a) encourages users to increase activity to reach the Loyalty Level b) drives users to buy Premium Membership c) opportunity to offer high value prizes to high worth users
    • Members Only: configure a Tournament to be only accessible to paying Subscribers
    • Game Score: configure a minimum qualifying score that users would have had to achieve in the non Tournament version of the game to qualify for the Tournament. Users that have a lower score can play the game until they achieve a qualifying score – this encourages additional site activity with users
    • Game Qualify (Eliminator only): similar to the “Game Score” qualifying criteria, but is set specifically for the Eliminator Tournament platform, users need to play the Tournament game to qualify for one of the available seats in the Eliminator Tournament, the users with the highest score gain access to a confirmed seat in the Tournament
  6. Additional Variables:
    • IP White-list: define IP range within network to ring fence the Tournament, thus only users within the IP range will be able to access the Tournament
    • Invite Players: add the players to the Tournament that can access the Tournament, non invited players will still have access to the live leader boards and the Tournament information
    • Manual Audit: this function pauses the auto processes that select and confirm winners, thus allowing the results and game play logs to be analysed to determine whether and players engaged in cheating. Once the results have been confirmed and deemed valid then the site admins can process the final results.
    • Jackpot: progressive style solution, the site admin can configure the Jackpot option and then define the value of the entry fee that will be allocated to the Jackpot prize, a starting value can be defined e.g. 500 Game Credits and if the site admin defines that 5 Game Credits, from the entry fee, are allocated towards the Jackpot then the Jackpot prize pot will increase with 5 Game Credits each time a user participates in the Tournament
  7. Promo Campaigns – options to drive awareness:
    • On-page Promotions: there are a number of solutions to promote the Tournament on the platform, these include setting up Advertorials, pre-rolls and site take-overs
    • Lucky Draw: the Lucky Draw platform can be configured to promote the Tournament, by using the “Enter a Tournament” rule from the Loyalty and Rewards platform, a single or multiple Lucky Draws can be configured, each with their own prize / reward and each of these can be set with different draw frequencies e.g. daily, weekly or monthly. This not only adds a “carrot” to users, but provides the opportunity to offer regular giveaways and thus incentives to participate
    • News Articles: the ability to create regular news around a Tournament is possible through the GameZBoost News publishing platform, the News articles can be configured to display on the sites home page to create additional awareness. The News platform is an easy and effective way to post regular updates and adds unique content which adds to the SEO of the site
    • Loyalty and Rewards – with the Loyalty and Rewards platform, the site owner can increase the number of Loyalty points that a user is rewarded with for entering Tournaments and more so for winning a Tournament – this not only encourages engagement but allows for the opportunity to link sponsored Rewards to the Loyalty platform, resulting in an additional revenue stream and exposure for sponsors and advertisers
  8. Host a Live Event – consider these points when looking at hosting a live event:
    • Consider hosting the live event from the quarter finals on wards to the finals round
    • Provide tablet or smartphone to the finalists – this ensures that there’s no means for the results to be compromised through scripts, bits, etc
    • Keep the game for the final rounds confidential, activate minutes before the final rounds start
    • Ensure that all users are utilizing the same network – thus reducing complaints relating to an unfair playing field with network latency, etc
    • Backup, ensure you have a few back devices and backup game
    • Allow the finalists to have a few minutes practice time before the actual event starts
    • Broadcast the live leaderboard on an external display
    • Chromecast the contestants actual game play to external devices – a WiFi network is needed for Chromecast to work
  9. Additional Information:
    • Single Eliminator: details of the Single Eliminator Tournament platform can be found here
    • Example of a Tournament structure: overview of the MTN GameZBoost Challenge – view the details here
    • High Stakes Tournament: MTN GameZBoost Challenge – view the details here
    • Lucky Draw Platform: the platform includes a Lucky Draw solution – view the details here
    • Loyalty and Rewards Platform: the platform includes a Loyalty and Rewards solution – view the details here
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